Boutique app studio

Hapnetic

Hapnetic, the missing force of nature.

We design exceptional apps that push the limits of human-computer interaction. Beautiful, haptic experiences that let man meld with machine, to improve body, mind, and productivity in a delightful and engaging way.

Four in the works. More on the way.

Nothing is in the store yet. These are the first ones we’re finishing.

TackTile app icon Coming to iPad

TackTile Data

Data you can Touch.

An iPad-first way to work with tables and ledgers. Touch gestures, AI columns, and Diff mode to see exactly what changed, all versioned like Git for your data.

iPad Touch AI columns Diff
Visit tacktile.io →
ErgRacer app icon Coming to iPhone

ErgRacer

No one to race? Race yesterday.

Not a log — a race. Pair a Concept2 RowErg, SkiErg, or BikeErg over PM5 Bluetooth. Go head-to-head with one to four people, run intervals, or chase a ghost from last piece or last week. 500m to 10k. Live race, then results.

PM5 Bluetooth 1–4 racers Ghosts Intervals
Minerva app icon In the works

Minerva

Train your brain like you train your body.

Move things from short-term to long-term memory as fast as you can. Languages first — German to start — then concepts, facts, whatever you’re learning. Adaptive. Trusts you. No streak-shaming. No gem economy.

Languages Adaptive No guilt trips
Coming to iPhone

EMOM

Every minute, on the minute.

A timer that understands recurring intervals, not a simple countdown. It counts the rounds that come back — so you can stay in the work, not in the clock.

Recurring intervals Round counter
Coming next

More on the way

We’re small on purpose.

A few focused apps, made for people who like to get better. When the next one is ready, it shows up here.

What is Hapnetic?

Hapnetic starts with haptic and kinetic, touch and motion, and blends in synaptic, synthetic and tech, with app at the center. It’s touch, motion, mind, making and technology, brought together in apps people love.

Haptic Kinetic Synaptic Synthetic Tech
What is Hapnetic →
Five connected circles in a pentagon. At the top, a finger touching a holographic interface (touch). Going clockwise: a neuron (mind), a sprinter (motion), a hammer, saw and screwdriver (making), and a circuit chip (technology).